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Out-of-bounds bots cannot navigate without the use of a manually placed pathfinding box (explained extensively in their own section below) The flags must be over terrain, otherwise they will be out of bounds.If your map is mostly open fields, there is usually very little to worry about. The paths between flags must be at least 3m wide to guarantee that no navigational frick-ups occur along the way.Remember that bots cannot jump over obstacles. If a vehicle or bot is incapable of touching the flagpole itself, they may not bother attacking at all. They must be connected via Neighbours in Level Details > Main Menu, and they MUST be clear of clutter and fencing. There needs to be at least 2 flags present, one for red and one for blue.The minimum requirements for a functional map are thus: There are a few vexing issues that can inhibit proper bot behaviour, and while most of those issues possess some advanced solutions, the simplest solutions involve keeping things simple. Getting your level to work is a fairly simple affair. A created level will appear in the custom maps list in the Instant action menu, but this may require a game restart. It is a simpler yet more restrictive means of creating custom levels than the Unity toolspack method.Ĭustom levels created in the editor can be uploaded onto the steam workshop, but can be played normally by the creator without needing to be uploaded. The Ingame map editor allows for the creation of custom maps using built-in props, primitives and terrain presets. 5.10 Right Side Arrow: The Properties Tab.